Patch notes for v1.1.0
Updated: May 1, 2020
Dre is now a playable character!
Oria's Stage: Campo Monumento can now be selected!
Dre's Theme can now be selected!
Background video during Fatal Strike is now implemented
Improved shaders and lighting
Added end objects to the edge of stages
Reworked Break mechanic to the new Combo Break feature. Reduced Start Up to 25. Active is 3 Frames. Recovery is 35 frames. The move is fully invulnerable from frame 1 to 28.
Blocking an enemies Break refills 1 full bar of your meter
Across the board increase to Forward and Back Grabs for everyone
Slightly reduced meter gain when attacking
Increase damage of S1 fireball
Increase damage of S2 Riposte
Reduced hitstun for the last hit of 5AAAA
Improved invulnerable frames of S2 Riposte and ExS2
Temporarily removed the Jumping A+B macro for the forward Air Dash as it interferes with his air BnB
Fixed a bug on 2C and 6C where the second attack sometimes doesn't come out
Reworked ExS2. Second hit is now an overhead attack that knocks down the opponent in front of you
Rescaled Fatal Strike to 16 hits. Rescaled damage.
Increased HP to 1350, same as Leon. They are now both the second lowest HP in the game. (Dre is the lowest. Tonio is the highest)
ExS3 is now an overhead attack. Can still be done in the air.
D-Skill now costs 1 meter.
5C can now cancel to D-Skill
Doubled the damage of D-Skill, A follow-up
Removed the height restriction for jS2. Can now be done during back Jump as well.
Increased damage for Fatal Strike